07-19-2013, 05:19 PM
Battlefield 3 2v2 Conquest Rules and Regulations
1.A GUID - All BF3 participants must enter their PunkBuster GUIDs and Battlelog links in their profile information.
2.A Contact - All BF3 Teams must have their platoon linked to the team profile.
2.B Captains - All BF3 Teams must have a dedicated "Captain" to manage match comms, prize collection, and any form of communication with the Cyber Gaming League. It will be the Captain's job to ensure all players have entered PB GUIDs and Battlelog links properly in their profile.
3.A Default Time - Saturdays @ 9PM EST.
3.B Scheduling - Matches will be scheduled between the team captains. If a date/time is not agreed upon, the match will be played at default time.
3.C No Comms - If a team does not reply in match comms, the team who made effort to schedule the match will receive a forfeit win. This will occur if the team who made effort has replied twice or more in a span of 3 days.
3.D Deadlines - Match deadlines are the Wednesday after default time at 11:59PM EST. Both teams will receive a loss and the match will not be counted to their total standing.
3.E AntiCheat - Matches will be played on Genesis AntiCheat. Members are responsible for making sure their AC works prior to the match. There will be no alternatives for AC. Members who can not run the AC, will NOT play the match. Any members not playing on the AC, will be suspended from the league, and their team will receive a loss for that match..
3.F Game Servers - Servers will NOT be provided by Cyber Gaming League. It will be the HOME team's responsibility to provide a North American server for the match. If a server can not be provided, other measures will be taken with the help of CGL staff.
3.G Disputes - Any dispute regarding rule conduct, must be proven with screenshot or video evidence. Hearsay will not qualify as evidence.
3.H Match Process - At the start of each round, Each team will type "Ready" into the chat. Once both teams have confirmed their readiness, the Home team will count down in chat, "3...2...1...Go" with each number on its own line. In case of false starts, restart the round. Multiple false starts will result in a forfeit of the match.
3.I How to win - Each match consists of two halves. One on each side of the map. The team with the most total tickets will be deemed winner.
3.J Posting results - Screenshots of the scoreboard from each half must be posted in match comms after the match has concluded. Failure to post screenshots will result in a loss. It is the winning team's responsibility to post screenshots.
4.A Restricted Items:
-M320, M320 LVG
-Flashlights on primary OR secondary
-ALL Shotguns Including M26+Variants
4.B Map Pool:
4.C Tickets - 70% Tickets(175)
4.D Server Settings:
-3D Spotting: OFF
-Health Regeneration: OFF
-Unlock Mode: ALL
-Hardcore Mode: OFF
-Minimap Spotting: ON
4.E Map Boundaries
-Flanking on streets or highway is illegal. Please look at the diagram below and understand where the boundaries are for pushing up on B-Flag.
DISCLAIMER: CGL reserves the right to edit rules at any time.